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John Carter War Lord of Mars Props

For my 12 week internship at Tanglewood Games, Between late June to September I've made assets for a cinematic PR for the kick starter "John Carter Warlord of Mars". This was my first time using Blender so I was early in the transitional period from swapping from Maya. With the guidance and feedback of the team I was able to strive to new heights to make an in game PR video.

As a team, we closely worked together through discord and Unreal 4 gitlabs sourcetree.
Role: Prop artist
Usage: Blender, Substance Painter, Unreal engine 4, Source Tree/Gitlab

Tanglewood Website: https://www.tanglewoodgames.com
The John Carter website: http://jcwom.com/

Early shots of the arm band.

Early shots of the arm band.

High poly crease and sculpt in Zbrush

High poly crease and sculpt in Zbrush

Brought into Blender to be retopo

Brought into Blender to be retopo

Low poly render

Low poly render

The air ship was heavily inspired by https://www.pinterest.co.uk/pin/251709066658880727/ as I didn't know about John carter at the time but done some research along side my team.

The air ship was heavily inspired by https://www.pinterest.co.uk/pin/251709066658880727/ as I didn't know about John carter at the time but done some research along side my team.

The idea of the Russian Cold War destroyer turret was brought up to fill in empty space and thought it fit with the style.

The idea of the Russian Cold War destroyer turret was brought up to fill in empty space and thought it fit with the style.


With this work, we had to take alternate the branding as well as be creative with the air ship and interior of the train.

With this work, we had to take alternate the branding as well as be creative with the air ship and interior of the train.

A British spot light from the WW2 Era.

A British spot light from the WW2 Era.